Combat Basics
Last updated
Last updated
Draft:
The first step into combat is the team composition. Players will be prompted with 3 different choices for each round that are randomly selected from their collection in order to form their team.
Each phase has a limited time so make sure to choose before time runs out. Once all phases are finished, the combat begins. More details on drafting .
Combat Phase:
Battles combine automatic champion actions with player-controlled skill casting. Here's how it works:
At the start of the battle, champions automatically move and attack based on their range. Melee champions engage enemies up close, while ranged champions attack from a distance.
Champions continue fighting on their own, dealing damage and taking hits. Damage numbers appear during combat as shown in the image below:
Hand of cards UI:
Players can hold up to 4 cards in their hand, which can be played using mana that regenerates over time. The image below illustrates a hand of 4 cards, highlighting different key sections.
Card Mana Cost: Shows how much mana is required to play the card.
Current Mana: Displays the available mana, up to a maximum of 10.
Champion's Portrait: Shows the champion who owns the card, with the card’s name displayed above the portrait.
Next Card: Indicates the next card that will enter your hand after you play the current one.
The fight continues until one side is defeated. Strategic use of the global mana resource and also the aiming and timing of abilities are crucial for victory.
Mana is a global resource that generates over time during the battle. It can be used to cast powerful skills associated with specific champions, allowing strategic influence on the fight. More details on skills .
As champions deal and receive damage, they build ultimate energy. When their ultimate bar is full, their most powerful ability becomes available and can be activated by tapping its icon. More details on Ultimates .